SEA OF SOLITUDE Pc Game REVIEW My dad is a big hairy chameleon and my mom is a giant with a snake-hair. They’re splitting the endless sea around Kay, the player-protagonist of Sea of Loneliness, shouting at each other as I turn black, spiky kids into light, happy kids through flashes from a phantasmagoric flare gun. That’s the only way I can get rid of greed, a wormy black material that infects the scene and characters. Only in this manner can my demon parents settle their differences and get a divorce to make it work.

Kay is very close to those girls. She’s trapped in the domestic crossfire, oscillating between the chaos of rage and despair and childhood’s bright blue natural curiosities. The entire scene is supposed to be an upsetting representation of her encounters seeing her parents fight as a child. Since I’m so busy fiddling with the Dichotomy Kids, I don’t hear much of what the monster parents say though. The behavior does not express quite an emotional payoff. I’m only using blue kids to clear up wrongdoing when bad kids are tossing me around.

When I sense pressure and anxiety, then I don’t. I sound like I’m controlling the game’s frozen machines, turning gears and pulling levers to drive the puppets along.


Choppy waters


The Sea of Loneliness exists in a watery realm, where the earth was buried under an endless ocean. In this location Kay wakes up, disoriented, alone and covered in black feathers. You’ll get in and out of the port, moving between an underwater city’s island rooftops, opening roads, clearing waste zones to rid the sea of predators, and completing basic tasks of platforming. But for the most part, while the story unfolds, you nudge Kay along a narrow path in ocean of game.

Shadowy school kids stalk her around an empty school’s hallways, trying to bully— even kill— her younger brother, who takes the form of an extremely sad, big bird. Kay’s depression is a slithery shark with a human-like mask, taunting her all through the escape from the sea. Her own self-doubt comes in the form of a tall, thin woman bent over like a hermit crab under a shell, welcoming Kay and calling her a worthless piece of shit.

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